“…It’s the mix of their international track record and an amazing network, the ‘know-how’ and the ’know-who’ in entertainment and digital … that’s what makes them so good at what they do!”
News & events
Nov.4-6 - Wendy acts as Guest Juror (virtual) for VR Days Europe/IFFR's Immersive Funding Market in Amsterdam, as well as acting as gap funding expert in select one to one meetings with XR producers.
Oct 15,2020: 17:00-18.30pm CET: Wendy Bernfeld chairs an Industry FORUM digital innovation panel entitled ‘’ONLINE FESTIVALS AND DISTRIBUTION - Here to Stay", with presentations by panelists Scilla Andreen (IndieFlix), Pierre Antoine (Kinow) and Ronny Theeuwes (
Oct 12-16: Wendy Bernfeld attends MIPCOM and MIPCOM ONLINE+ - on behalf of (i) clients buying for SVOD prelaunch, and (ii) content and partners for client Blockfilm.studio, a new Canada gap film financing platform.
Oct 7 2020 - 15:00-16:00 pm: Blockchain After the Hype: - Wendy Bernfeld ( Advisor to BlockFilm Canada), and Rose Marie Couture BlockFilm Biz Dev, join other blockchain film/finance execs from FilmChain and Cinemarket in a filmindustry webinar panel moderated by Tine Klint (Level
Sept 24, 2020: 15:00-16:00 pm : Wendy Bernfeld virtually presents a Webinar aimed at European feature film producers, entitled ''VOD DEALS from a HELICOPTER VIEW " –followed by a pragmatic producers Q&A session, moderated by Ene Katrine Rasmussen; via Creative Europe desks
Sept 17: 3-4PM: Wendy Bernfeld virtually (online) presents a webinar lecture aimed at docs and short film producers, entitled ''VOD DEALS BEYOND THE BIG 5" - moderated by Ene Katrine Rasmussen and with a lively Q&A via Ove Rishoj Jensen; . 7
Wendy Bernfeld attends TIFF virtually 1. on behalf of various film sector VOD clients, as well as 2. presenting on behalf of client BlockFilm.studio (a Canada Media Fund blockchain-based community film financing platform) at its soft launch.
Sept 2-12: Wendy Bernfeld attended (virtually, online) as 1. Expert in the Venice Production Bridge Gap Financing Market for film and VR/XR projects (including Venice VR Expanded);. 2.